Use Cases Compare Learn Blog Docs Open Studio

Yugma vs Spline: AI scene composer or 3D editor with AI?

Pricing snapshot

SplineYugma
Free tierYes — limited files, watermarked exportsYes — full editor, no watermark, free generations
Starter / Pro$12–25/mo$49/mo — unlimited generations + collab seats
TeamAvailableRoadmap
AI included in free?LimitedYes

The category gap: scene composer vs editor with AI

The fastest way to understand the two products is to type the same prompt into each. Try "a mid-century living room with a low coffee table, two armchairs, and warm evening light". In Spline, the AI happily generates one chair. In Yugma, the AI Director plans the room, places six objects on a coherent floor plan, and sets the HDRI to a warm interior — all from one sentence.

That difference is structural. Spline's AI operates at the asset level: generate one mesh, place it in the canvas. Yugma's AI operates at the scene-graph level: compose a graph of objects with spatial relationships, then commit them in one transaction. Both are valid; they solve different problems.

Where Spline is stronger today

Where Yugma is stronger today

Workflow side-by-side: building a furnished bedroom

In Spline: create new file → drag bed primitive → adjust → drag side table → adjust → drag lamp → use AI to generate a rug → place → manually compose lighting → save. Roughly 30–60 minutes to a credible draft.

In Yugma: open studio → type "Draft a 12×14 ft bedroom, mid-century modern, north-facing window, queen bed, two side tables with reading lamps, an oak floor and a low-pile rug" → AI Director places ten objects in one tool-call batch → user edits the rug color via chat → exports GLB. Roughly 90 seconds to a credible draft.

Spline wins when you want pixel-perfect control over individual elements. Yugma wins when you want a full scene fast.

When to pick Spline

When to pick Yugma

Migrating from Spline

Spline exports GLB. Drag the GLB into Yugma's library panel and it lands as a Sketchfab-style import — fully editable in the AI chat. You don't lose your work; you upgrade the editing layer.

FAQ

Is Yugma a Spline clone?

No. Spline is a 3D editor that added AI; Yugma is an AI-native scene composer that happens to render in the browser. The mental model is different — Yugma operates a structured scene graph through 19 typed tool calls and is built for "describe a whole scene", not "make one cool object".

Can I export a Yugma scene the same way I export Spline?

Yes — GLB, USDZ, PNG, and an embeddable iframe. R3F-native developers can also drop the scene straight into a React project.

Does Yugma support animations like Spline does?

Yugma has keyframe animation per-object today (position, rotation, scale, easing). Spline's timeline is more mature; if motion-design is your primary use case, Spline is still the safer pick. Yugma's animation roadmap is public on the changelog.

Is Yugma cheaper than Spline?

Both have generous free tiers. Yugma's free tier exports without watermarks; Spline's does not. Pro is $49/mo on Yugma vs. $20–25/mo on Spline Professional, but Yugma includes unlimited AI generation in Pro.

Can I use both?

Yes — many designers do. Use Yugma to draft scenes fast, then export GLB and polish individual hero assets in Spline if its animation timeline fits your workflow.

Where can I read more about Yugma's scene-graph approach?