Changelog
What's new in Yugma. Every feature, fix, and improvement we ship.
v0.11.0
Latest
April 9, 2026
AI Materials & Inspector
- Added 30 PBR material presets organized across 8 categories (metals, stones, woods, fabrics, glass, plastics, organics, special effects)
- Introduced AI-powered material generation — describe a material in natural language and the system produces roughness, metalness, color, and emissive values
- Built material inspector that analyzes any object's current material and suggests improvements or alternatives
- Added material preset grid panel with real-time preview thumbnails
- Integrated
apply_material_presetas a new AI tool so the Director can use presets during scene composition
v0.10.0
April 5, 2026
Export Everywhere
- GLB export for full scenes — compatible with Unity, Unreal Engine, Blender, and web viewers
- High-resolution screenshot capture with transparent background option
- Embed code generation — drop a live 3D viewer into any webpage with a single snippet
- Built public embed viewer at
/embed/:shareIdwith "Made with Yugma" watermark - Added export options to the viewport toolbar for quick access
v0.9.0
March 28, 2026
Advanced Collaboration
- CollabOverlay now renders remote user cursors in 3D space with color-coded avatars
- 3D comment pins — click anywhere in the scene to leave spatially anchored comments for your team
- Real-time activity feed showing who changed what, with object-level granularity
- Comment resolution workflow: mark comments as resolved to keep the feed clean
- Improved delta sync performance for rooms with 5+ concurrent users
v0.8.0
March 20, 2026
Text-to-3D Generation
- Integrated Meshy.ai for text-to-3D mesh generation — describe an object and get a production-quality GLB model
- Generation job tracking with progress indicators and status polling
- One-click placement of generated models into the active scene
- Generated assets are saved to user's personal asset library for reuse across projects
- Added generation history panel showing all past text-to-3D jobs
v0.7.0
March 15, 2026
AI Scene Composer
- Launched the AI Director with 15 structured tools for scene composition (add, update, remove, duplicate, align, distribute, animate, group, and more)
- Agentic loop architecture — the AI iteratively calls tools up to 8 times per request, referencing IDs of objects it just created for coherent multi-object scenes
- Built YSL (Yugma Scene Language) serializer at ~45 tokens per object for efficient AI context
- Reference resolver handles natural language references ("that", "the red sphere", "everything on the left") and maps them to object IDs
- Creative/Precise mode toggle: temperature 0.7 for artistic exploration, 0.2 for engineering precision
- Full system prompt with coordinate system, scale references, material recipes, and design principles
v0.6.0
March 10, 2026
Real-Time Collaboration
- Room codes for instant multiplayer sessions — share a 6-character code and collaborate in the same scene
- Live cursors showing each user's viewport position in real time via Firebase Realtime Database
- Delta sync broadcasts scene changes (add, update, remove) to all connected peers instantly
- Host/guest model with permission-aware editing
- Connection state indicators show who is online and active
v0.5.0
March 5, 2026
Library Panel
- Primitive library with all supported geometry types: box, sphere, cylinder, plane, torus, cone, capsule, tetrahedron, dodecahedron
- GLTF/GLB file upload — drag and drop custom 3D models directly into the scene
- Sketchfab integration for browsing and importing community 3D models
- Personal asset library with cloud storage for reusing uploaded models across projects
- Search and filter across all asset sources from a unified panel