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Real-Time Collaboration: Figma for 3D

Real-time collaboration is table-stakes for 2D design. Figma made the wait acceptable. 3D is a decade behind — but the same pattern applies. Yugma's collab feature ships the Figma model for 3D scenes, plus AI in the room.

What ships today

The Figma analogy

What it borrows:

What it adds:

The architecture

Powered by Firebase Realtime Database for low-latency state sync. Object changes are deltas; cursor positions throttled to 20Hz so we don't saturate the connection. Comments anchored to scene-graph IDs (not screen positions) so they survive layout changes.

Conflict resolution is last-write-wins per object. Collisions are rare in practice — most editing is "you do the chairs, I'll do the lighting".

Limits

Why this matters for AI

Collab + AI in one room is unique. Spline collab is non-AI. Vectary collab is non-AI. Tripo / Meshy don't have collab.

Use cases this unlocks:

What's next

Read the realtime-collab feature page → Read the "Figma for 3D" editorial →