The AI 3D export pipeline
Pillar
# GLB — the universal format
GLB (binary glTF 2.0) is the right default. It bundles geometry + textures + materials + animations into one file, and every modern engine and viewer accepts it. Yugma exports GLB by default.
# USDZ — iOS AR Quick Look
USDZ is Apple's format for AR Quick Look. Tap a USDZ link on iPhone Safari and the model opens in AR. Yugma's Pro tier exports USDZ. Watch out: USDZ is more constrained than GLB — emissive materials and complex meshes can render differently.
# Embed iframe — live, interactive web
For Webflow / Squarespace / Framer / Shopify, embed an iframe and your visitors interact with the live scene. Touch-friendly on mobile. Watermarked on free tier.
# Engine-specific gotchas
- Unity: default GLB import via
UnityGLTFor built-in 2022.x glTF importer. Materials map cleanly when set up as Standard/PBR. - Unreal: use
glTFRuntimefor runtime imports or Datasmith for editor-time. Lighting recompute is needed after import. - Godot 4: drag GLB into project. Generally works without surprises.
- Blender: File → Import → glTF 2.0. PBR materials become Principled BSDF.
FAQ
Does Yugma export STL or STEP?
STL is on the roadmap; STEP is not (STEP is parametric CAD). For 3D-printing prep, export GLB and convert via Blender/Meshmixer.
Are exported files watermarked?
Free tier: PNG hero shots and embed viewer have a small "Made with Yugma" watermark. Pro tier removes watermarks across all exports.
Can I export the scene as JSX for React Three Fiber?
Roadmap. Today the workflow is "export GLB, drop into your R3F project, mount via useGLTF".