Yugma Studio

System design

How the architecture holds its boundary

A production system is defined by what it refuses as much as what it accepts. Compose a scene as named objects and revisions rather than receiving one opaque mesh, then keep directing it in the browser.

Control planes

AI Director

The Director converts intent into bounded, structured scene-tool calls and streams progress over a strict SSE decoder.

Revisioned scene graph

A revisioned scene graph stores objects, transforms, materials, groups, lights, cameras, and provenance.

Three.js viewport

Three.js renders and edits the durable graph while virtualized lists and recovery boundaries contain large-scene failure.

Request lifecycle

natural-language direction
  → structured Director tool plan
  → validated scene mutation
  → revisioned owner-scoped persistence
  → Three.js render and edit
  → GLB, PNG, USDZ, or OpenUSD-aware continuation

Failure model

Malformed streamed tool calls, stale revisions, cross-owner writes, invalid scene nodes, and failed saves are rejected or isolated without discarding the last durable scene.

Verification checklist

← Back to overview