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AI 3D for Film Pre-Vis (vs Maya / Houdini Storyboards)

Film pre-vis (pre-visualization) is the storyboard-meets-blockout phase before shooting. Directors use it to plan camera moves, blocking, and timing. Maya and Houdini are the studio standards. Yugma fits the early-draft phase.

The pre-vis pipeline today

  1. Storyboards (paper sketches, ~1 day per sequence).
  2. Maya animatic (rough 3D blocking, ~1 week per sequence).
  3. Houdini effects pre-vis (for VFX-heavy shots, ~2 weeks).
  4. Final pre-vis (cleaned 3D, ~3-4 weeks per sequence).

Total: 2-6 weeks per sequence pre-vis. The first 1-2 weeks are pure scene-construction overhead.

With Yugma in front

  1. Storyboard + initial 3D blocking (Yugma, ~1 day).
  2. Cleaned animatic (Maya, ~3-4 days).
  3. Effects pre-vis (Houdini, ~1-2 weeks).
  4. Final pre-vis (~3 weeks).

Total: 4-5 weeks. Yugma compresses the first week into a day.

Workflow example: chase scene draft

Director: "Chase scene through a small medieval European town, narrow cobblestone streets, two-story timber houses, late afternoon light, market stalls in the way."

Pre-vis artist types it into Yugma:

"Medieval European street, cobblestone, narrow 5m wide. Two-story timber houses on both sides for 80m. Market stalls every 15m alternating sides. Late afternoon long-shadow lighting. Two protagonist mannequin placeholders at the south end, two pursuer placeholders at north end."

90 seconds, the scene is composed. Director iterates on framing in chat: "add three barrels in the middle of the street as obstacles", "swap the third house for a tavern with a wooden sign".

GLB exports to Maya. Maya pre-vis artist takes over for camera animation, character animation, timing.

What Yugma owns vs what Maya owns

PhaseYugmaMaya / Houdini
Initial scene blocking
Material direction
Lighting mood✓ (rough)✓ (final)
Camera animation
Character animation
Effects (smoke, fire, water)
Final cleanup

Yugma is the front-end of the pre-vis pipeline; Maya/Houdini still own the depth.

The cost case

Pre-vis budget for a feature film: typically 1-3% of production budget, or $200k-$1M+. Front-loading the cheap 25% with AI saves cost without reducing quality — Maya artists spend their time on craft instead of asset placement.

The studios using it

We have early-stage adoption from indie filmmakers and one mid-sized animation studio. None of them are replacing Maya. They're using Yugma to save the first week of every sequence.

Honest limits

Read about AI 3D scene composition →